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Description | Compatibility | Level/ Author | Views/ Date Submitted | User Rating |
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Dir3D | VB 6.0 | Intermediate / Shot_gun (from psc cd) | 1087 since 1/23/2015 3:03:00 AM |
By 3 Users
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display your directories a little differently
Read the readme please (ScreenShot) |
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Direct 3d Plane Simulation | VB 5.0, VB 6.0 | Intermediate / JimCamel (from psc cd) | 1256 since 1/9/2015 5:02:00 AM |
By 9 Users
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This was just a little test program I wrote to see how hard it is to use Direct3D. Basically all you can do is load in a plane (there's 1 supplied), and then "fly" it round. It can rotate in X,Y and Z axis's (although rotating it too much sometimes stuffs ...(description truncated) (ScreenShot) |
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Direct Acces to Video Memory | VB 5.0, VB 6.0 | Intermediate / Anonymous (from psc cd) | 871 since 1/16/2015 3:24:00 PM |
By 3 Users
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Show various directdraw rutines, and how to access video memory directly |
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Please support the site by visiting our
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Direct Draw Full Screen Tutorial And Explanation For Total Begginers (UPDATED) | VB 6.0 | Beginner / James Dougherty (from psc cd) | 1301 since 1/23/2015 10:53:00 PM |
By 9 Users
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Fixed the UI problem. Easier on the eyes.
What does DDSCL_ALLOWMODEX do? <br>
What does DDSD_CAPS mean? <br>
This will help you to understand what everything does and what everything means. It also has a built in demo showing you how to blit, draw t ...(description truncated) (ScreenShot) |
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Direct Draw Game Engine | VB 3.0, VB 4.0 (16-bit), VB 4.0 (32-bit), VB 5.0, VB 6.0, VB Script, ASP (Active Server Pages) , VBA MS Access, VBA MS Excel | Intermediate / RichyT (from psc cd) | 1151 since 1/31/2015 1:08:00 AM |
By 4 Users
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The other day I decided to make a nice little 2D Multiplayer RPG. I started to do it without any engine or anythin, but then I had like 1000 lines of code to load a map...
So I decided to make it a lot easier by making myself a game engine.
With this engi ...(description truncated) |
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Direct Memory Addressing (Fast Pixels) in DirectX7 | VB 5.0, VB 6.0 | Advanced / KRADLE OF FILTH (from psc cd) | 1659 since 2/8/2015 9:02:00 AM |
By 2 Users
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Also known as Direct Memory Access. This is based on Andre Lamothe's method of plotting pixels. The purpose of this is to show people how to do direct memory addressing on the backbuffer surface to draw pixels extremly fast. Microsoft has hidden some usef ...(description truncated) (ScreenShot) |
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Direct Sound 8 activex dll | VB 5.0, VB 6.0 | Intermediate / IRBMe (from psc cd) | 1181 since 1/26/2015 4:22:00 AM |
By 5 Users
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This activex dll makes using DirectSound as easy as can be. It lets you load unlimited amount of wave files. Then you can apply special effects such as Frequency change, Echo, Flange, Gargle and more, Play and Stop individual Files. And it even includes a ...(description truncated) |
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Direct Sound Recording(Updated Demo) | VB 6.0 | Intermediate / Robert Gainor (from psc cd) | 1542 since 2/4/2015 11:45:00 AM |
By 2 Users
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ActiveX dll that encapsulates the Direct Sound Capture Buffer for capturing sound from your sound card. The dll also contains a secondary buffer to copy the capture buffer for playing and writing to file. This code is not commented but most of it was glea ...(description truncated) |
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Direct X Tutorial Set and Samples | VB 6.0 | Intermediate / Dave Nedved (from psc cd) | 2014 since 2/14/2015 1:04:00 AM |
By 2 Users
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Learn the Basics of how to render using DirectX and D3D, with 3 simple tutorials.
Here it is, I have managed to get together some of the DirectX stuff I had lying around and turn it into a tutorial set. In this set you will learn how to: 1. render a form ...(description truncated) (ScreenShot) |
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Direct X8 Sound | VB 6.0 | Intermediate / Terry (from psc cd) | 808 since 1/23/2015 11:41:00 PM |
By 5 Users
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Direct X8 Sound Program |
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