This source code demonstrates the techniques used to handle 3D graphics from scratch
- without using an API such as OpenGL. The code includes Gouraud shading, which gives
much better quality than flat shading for curved surfaces. Also included are methods
for building general 3D shapes. The code does not yet include texture mapping. Some
things that it can do are:
world space to view space transformation,
There is a delphi project included to demostrate how to use the rendering engine.
Note: Due to the size or complexity of this submission, the author has submitted it as a .zip file to shorten your download time. Afterdownloading it, you will need a program like Winzip to decompress it.Virus note:All files are scanned once-a-day by Planet Source Code for viruses, but new viruses come
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Hi, I downloaded your code(could not open your website-some problems from here in china). I'm interested in programming in same lines like u in graphics and math. I'm an old Turbo Pascal Programmer, just now i want to start working in delphi. I have website http://xyztm.com just started building it.. it has some of my code for download. There's a turbo pascal program for plotting implicit functions(GRF@D-N). if you can port it to delphi especially the unit posteval.pas it will be very nice. Thanks for putting your code for download.. i'll learn from it (If this comment was disrespectful, please report it.)
4/21/2005 3:39:41 AM:
Hi , sorry last time the link was not working, but now it is working (If this comment was disrespectful, please report it.)
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