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Submitted on: 5/22/2003 7:29:10 AM
By: peter bone  
Level: Intermediate
User Rating: By 10 Users
Compatibility: Delphi 7, Delphi 6, Delphi 5
Views: 13848
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     This source code demonstrates the techniques used to handle 3D graphics from scratch - without using an API such as OpenGL. The code includes Gouraud shading, which gives much better quality than flat shading for curved surfaces. Also included are methods for building general 3D shapes. The code does not yet include texture mapping. Some things that it can do are: build models, wire-frame rendering, lighting, flat shading, gouraud shading, phong shading, backface culling, perspective projection, world space to view space transformation, camera movement, frustum culling, supersampling. There is a delphi project included to demostrate how to use the rendering engine.

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Other 20 submission(s) by this author


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Other User Comments

12/11/2004 10:31:15 AM

Hi, I downloaded your code(could not open your website-some problems from here in china). I'm interested in programming in same lines like u in graphics and math. I'm an old Turbo Pascal Programmer, just now i want to start working in delphi. I have website just started building it.. it has some of my code for download. There's a turbo pascal program for plotting implicit functions(GRF@D-N). if you can port it to delphi especially the unit posteval.pas it will be very nice.
Thanks for putting your code for download.. i'll learn from it
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4/21/2005 3:39:41 AM

Hi , sorry last time the link was not working, but now it is working
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