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_3D space *improved*

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Submitted on: 1/19/2015 7:34:00 PM
By: JoshD (from psc cd)  
Level: Intermediate
User Rating: By 5 Users
Compatibility: VB 4.0 (16-bit), VB 4.0 (32-bit), VB 5.0, VB 6.0
Views: 1475
 
     A demo of an incomplete 3d engine for a strategy (space) game. It features a "sky box"(cylinder of stars) and the ability to load different models (with points, lines, faces and 2d sprites[eg. for planets]). Yet to implement filled faces and click detection. Can someone help me with this. When the user clicks on the screen I want to detect where it is in 3d space (it always be on the same plane as the planets [horizontal plane 15 below 0]). Tell me how it runs on your computer. I get about 20 on my 1Ghz (uncompiled). Leave a comment/suggestion and PLEASE vote if you like it. Controls are now: Left, right, up and down: strafe around y plane. w,s: move up and down. a,d: spin. r,f: look, up/down. I've done this kind of control because of the intended genre (obviously it won't br keyboard operated. Now backface removal is implemented, i might try to make this more efficient though. Next up I will add filled faces, shading(ie angle of face determines face colour), and implement painters algorithm. This simply determins which face is fartest away and draws it first etc.
 

Windows API/Global Declarations:

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'Windows API/Global Declarations for :_3D space *improved*
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StretchBlt
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