UNKNOWN //************************************** // Name: Window to Viewport Mapping // Description:Window to Viewport Mapping To create an object and map it into a viewport .. // By: Rekha Ram Chaudhary // // // Inputs:None // // Returns:None // //Assumes:None // //Side Effects:None //This code is copyrighted and has limited warranties. //Please see http://www.Planet-Source-Code.com/xq/ASP/txtCodeId.13855/lngWId.3/qx/vb/scripts/ShowCode.htm //for details. //************************************** #include<stdio.h> #include<conio.h> #include<graphics.h> #include<math.h> main() { float sx,sy; int w1,w2,w3,w4,x1,x2,x3,x4,y1,y2,y3,y4,v1,v2,v3,v4; int gd=DETECT,gm; initgraph(&gd,&gm,"c:\\tc\\bgi"); printf("Enter The Coordinate x1,y1,x2,y2,x3,y3\n"); scanf("%d%d%d%d%d%d",&x1,&y1,&x2,&y2,&x3,&y3); cleardevice(); w1=5; w2=5; w3=635; w4=465; rectangle(w1,w2,w3,w4); line(x1,y1,x2,y2); line(x2,y2,x3,y3); line(x3,y3,x1,y1); getch(); v1=425; v2=75; v3=550; v4=250; sx=(float)(v3-v1)/(w3-w1); sy=(float)(v4-v2)/(w4-w2); rectangle(v1,v2,v3,v4); x1=v1+floor(((float)(x1-w1)*sx)+.5); x2=v1+floor(((float)(x2-w1)*sx)+.5); x3=v1+floor(((float)(x3-w1)*sx)+.5); y1=v2+floor(((float)(y1-w2)*sy)+.5); y2=v2+floor(((float)(y2-w2)*sy)+.5); y3=v2+floor(((float)(y3-w2)*sy)+.5); line(x1,y1,x2,y2); line(x2,y2,x3,y3); line(x3,y3,x1,y1); getch(); return 0; }